Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
Reid Hotty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
2 |
20 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Failed to qualify for Marine Support (Marine). |
3 |
23 |
Became a Drifter (Wanderer). |
3 |
24 |
Survived a risky adventure but gained nothing. |
4 |
27 |
Voluntarily left Wanderer |
4 |
27 |
Failed to qualify for Army Support (Army). |
4 |
27 |
Switched to Drifter (Scavenger). |
4 |
31 |
Betrayed by a friend. One of Reid Hotty's Contacts or Allies betrays Reid Hotty, ending Reid Hotty's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
Amnesia. |