Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Artist (Entertainer). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
23 |
Find valuable salvage. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Roman Doyle run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Citizen (Colonist). |
4 |
27 |
Roman Doyle learn something Roman Doyle should not have – a corporate secret, a political scandal – which Roman Doyle can profit from illegally. |
4 |
27 |
Gain a criminal contact. |
5 |
30 |
Continued as Citizen (Colonist). |
5 |
33 |
Roman Doyle's business expands, Roman Doyle's corporation grows, or the colony thrives. |
5 |
34 |
Promoted to Citizen (Colonist) rank 1. |
6 |
34 |
Continued as Citizen (Colonist). |
6 |
36 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |