Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Explorer) with previous rank. |
2 |
25 |
Ronnie Palmer's ship is damaged, and Ronnie Palmer have to hitch-hike Ronnie Palmer's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 3 Contacts. Gain 1 Enemies. |
3 |
25 |
Entered Merchant Academy with the Shipboard curriculum. |
3 |
29 |
Graduated. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
30 |
A good deal ensures Ronnie Palmer is living the high life for a few years. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Failed to qualify for Corporate Agent (Agent). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Attacked by enemies that Ronnie Palmer easily defeat. |
5 |
37 |
Gain Enemy if Ronnie Palmer don't already have one. |
5 |
37 |
Forced to continue current assignment. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |