Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
25 |
A police detective or rival criminal forces Ruel Gardiner to flee and vows to hunt Ruel Gardiner down. Gain an Enemy. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
Ruel Gardiner learn something Ruel Gardiner should not have – a corporate secret, a political scandal – which Ruel Gardiner can profit from illegally. |
3 |
26 |
Gain a criminal contact. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
31 |
Gained a contact. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
37 |
Nearly killed. Owe 7,500 for medical bills. |