Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Rupert Jack's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Rupert Jack is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Scout (Courier). |
3 |
25 |
When dealing with an alien race, Rupert Jack botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Rupert Jack's ship is damaged, and Rupert Jack have to hitch-hike Rupert Jack's way back across the stars to the nearest scout base. |
3 |
25 |
Gain 6 Contacts. Gain 2 Enemies. |
3 |
28 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Rupert Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rupert Jack fail to help. Gain an Enemy. |
4 |
29 |
Rupert Jack inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
32 |
Promoted to Scout (Courier) rank 2. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Rupert Jack's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |