Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Russel Jacobs's ship is damaged, and Russel Jacobs have to hitch-hike Russel Jacobs's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Colonist (Citizen). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Russel Jacobs's Contacts or Allies betrays Russel Jacobs, ending Russel Jacobs's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Broker). |
4 |
29 |
A series of bad deals and decisions force Russel Jacobs into bankruptcy. Russel Jacobs salvages what Russel Jacobs can. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Russel Jacobs come into conflict with a splinter group Russel Jacobs's own religion which maintains Russel Jacobs's version is the wrong one. Gain 1 Rivals. |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
33 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
33 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
36 |
Russel Jacobs accepted an offer of inducements to betray Russel Jacobs's faith. Gain 150,000 in cash. |