Term |
Age |
History |
---|
0 |
0 |
Born into a major clan. |
0 |
0 |
Saite's family made its fortune in the great expansion after the discovery of jump drive; most family holdings are on distant worlds. |
0 |
0 |
Saite's Father barely managed to hold onto Saite's landhold. |
0 |
0 |
Saite's ancestral territory is 2. |
0 |
0 |
Saite is the second son. |
0 |
14 |
Rite of passage completed with a 6. |
1 |
14 |
Became a Envoy (Duellist). |
1 |
16 |
Saite is dispatched to a distant world for a long period; by the time Saite returns, Saite's position has been taken by someone younger and more ambitious. |
2 |
16 |
Became a Military (Warrior). |
2 |
18 |
Captured and ransomed back to the clan. |
3 |
18 |
Failed to qualify for Outlaw Pirate (Outlaw) and became a Yohai (outcast). |
3 |
18 |
Became a Drifter (Scavenger). |
3 |
19 |
Moved to a new world. |
3 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
22 |
Continued as Drifter (Scavenger). |
4 |
25 |
Suffer from a life-threatening illness. |
5 |
25 |
Became a Outcast (Trader). |
5 |
26 |
Offered a chance at redemption, but owes a great debt to a clan elder. |
5 |
29 |
Promoted to Outcast (Trader) rank 1. |
6 |
29 |
Continued as Outcast (Trader). |
6 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
33 |
Promoted to Outcast (Trader) rank 2. |
7 |
33 |
Continued as Outcast (Trader). |
7 |
36 |
Survive on the edge.Gain a Contact. |
7 |
37 |
Promoted to Outcast (Trader) rank 3. |