Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
19 |
Left the spacer community. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
20 |
During a battle, defeat or victory depends on Sampson Harris's actions. The ship suffers severe damage and Sampson Harris is blamed for the disaster. Sampson Harris is court - martialled and discharged. |
3 |
20 |
Became a Entertainer (Journalist). |
3 |
22 |
Sampson Harris is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
22 |
Became a Agent (Intelligence). |
4 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
26 |
Continued as Agent (Intelligence). |
5 |
29 |
Advanced training in a specialist field. |
5 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
30 |
Continued as Agent (Intelligence). |
6 |
33 |
Rewarded for a successful mission. |
6 |
34 |
Promoted to Agent (Intelligence) rank 3. |
7 |
34 |
Continued as Agent (Intelligence). |
7 |
37 |
Given specialist training in vehicles. |
7 |
38 |
Forced to muster out. |