Selmer Arthur  

Species Age Sex Str Dex End Int Edu SocUPP
Azhanti 38 M 9 (1) 7 (0) 6 (0) 10 (1) 10 (1) 12 (2)976AAC
Jackass, Dramatic, Jolly
 
Skills
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 0
Investigate 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot 0
Profession (Worker/Religion) 1
Recon 0
Science (Robotic Sciences/Cybernetics) 2
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Navy Engineer/Gunner Sublieutenant2 / 01
Agent Law Enforcement Rookie01
Drifter Barbarian 01
 
EducationGraduated
University Graduated
 
Term Age History
1 18 Entered University.
1 22 Study Electronics (Sensors) as a hobby.
1 22 Graduated.
2 22 Failed to qualify for Star Marine (Marine).
2 22 Became a Drifter (Wanderer).
2 24 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3 24 Became a Navy (Engineer/Gunner) with the new title Crewman.
3 28 Commanding officer takes an interest in Selmer Arthur's career.
3 28 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 28 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 28 Voluntarily left Engineer/Gunner
4 28 Failed to qualify for Marine Support (Marine).
4 28 Submitted to the draft.
4 28 Became a Agent (Law Enforcement) with the new title Rookie.
4 32 Accepted a deal with criminal or other figure under investigation.
5 32 Switched to Drifter (Barbarian).
5 36 Betrayed by a friend. One of Selmer Arthur's Contacts or Allies betrays Selmer Arthur, ending Selmer Arthur's career. That Contact or Ally becomes a Rival or Enemy.
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