Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Psychologically damaged by Seth Hart's time in the scouts. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
27 |
Seth Hart run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
27 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Befriended by a senior agent. |
4 |
31 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
32 |
An investigation takes on a dangerous turn. |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |