Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Shelby McMillan's work ends up coming home with Shelby McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
24 |
Advanced training in a specialist field. |
2 |
25 |
Attempt at commissioned failed. |
3 |
25 |
Attempted to change assignments. |
3 |
25 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
29 |
Moved to a new world. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
37 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |