Scout Sidney Rand  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 38 M 3 (-1) 4 (-1) 7 (0) 6 (0) 4 (-1) 5 (-1)347645
Patriotic
 
Skills
Animals 0
Art (Performing/Instrument) 1
Art (Creative/Visual Media) 1
Carouse 2
Deception 0
Drive 0
Electronics (Comms) 1
Engineer (M-drive) 1
Engineer (Power) 1
Investigate 1
Language 0
Persuade 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist Staff Writer23
Scout Explorer Scout12
 
Name Type Affinity Enmity Power Influence Species
Shane Freeman Ally 1 0 2 6 Tapazmal (M/25)
George Steward Contact 2 1 3 1 Vanejenese (F/51)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 21 Contact with Government.
1 22 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
2 22 Continued as Entertainer (Journalist).
2 24 Gain a patron in the arts. Gain an Ally
2 26 Promoted to Entertainer (Journalist) rank 2 with the new title Staff Writer.
3 26 Continued as Entertainer (Journalist).
3 28 An investigation, tour, project or expedition goes wrong, stranding Sidney Rand far from home.
4 28 Failed to qualify for Cavalry (Army).
4 28 Submitted to the draft.
4 28 Became a Scout (Explorer).
4 31 Injured. Fully recovered. Owe 5,000 for medical bills.
4 32 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 32 Continued as Scout (Explorer).
5 35 Sidney Rand's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
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