Sidney Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Zhodani, Imperium 38 M 11 (1) 7 (0) 12 (2) 7 (0) 11 (1) 9 (1)B7C7B9
Sadistic, Overbite
 
Skills
Animals 0
Athletics 0
Broker 1
Carouse 0
Drive 0
Electronics 0
Flyer 0
Medic 0
Melee (Unarmed) 1
Pilot 0
Recon 0
Science (Social Sciences/Archaeology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 02
Drifter Scavenger 12
Merchant Broker 11
 
Term Age History
1 18 Became a Citizen (Colonist).
1 20 Sidney Simmons's business expands, Sidney Simmons's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Colonist).
2 25 Hard times caused by a lack of interstellar trade costs Sidney Simmons Sidney Simmons's job.
3 25 Became a Drifter (Scavenger).
3 29 Spend time with an alien race. Gain a contact.
3 29 Promoted to Drifter (Scavenger) rank 1.
4 29 Continued as Drifter (Scavenger).
4 31 Sidney Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Became a Merchant (Broker).
5 33 Risk Sidney Simmons's fortune on a possibility lucrative deal and win.
5 35 Promoted to Merchant (Broker) rank 1.
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