Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Sidney Simmons's business expands, Sidney Simmons's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Hard times caused by a lack of interstellar trade costs Sidney Simmons Sidney Simmons's job. |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
29 |
Spend time with an alien race. Gain a contact. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
31 |
Sidney Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
31 |
Became a Merchant (Broker). |
5 |
33 |
Risk Sidney Simmons's fortune on a possibility lucrative deal and win. |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |