Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Gain a patron in the arts. Gain an Ally |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Failed to qualify for Law Enforcement (Agent). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Navy (Flight) with the new title Crewman. |
3 |
25 |
Nearly killed. Owe 10,000 for medical bills. |
4 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Attempted a risky adventure and was injured. |
4 |
29 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
30 |
Betrayed by a friend. One of Soham Sims's Contacts or Allies betrays Soham Sims, ending Soham Sims's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
30 |
Failed to qualify for Broker (Merchant). |
6 |
30 |
Switched to Drifter (Scavenger). |
6 |
33 |
Good fortune |
6 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
36 |
Attacked by enemies that Soham Sims easily defeat. |
7 |
36 |
Gain Enemy if Soham Sims don't already have one. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 2. |