Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Sol Dwyer foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Flight) with previous rank. |
2 |
24 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Flight) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
28 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Flight) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
A revolution, attack or other unusual event throws Sol Dwyer's life into chaos, forcing Sol Dwyer to leave the planet. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |