Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Drafted into Flight |
2 |
23 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
27 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
27 |
Failed to qualify for Courier (Scout). |
4 |
27 |
Switched to Drifter (Barbarian). |
4 |
30 |
Suffer from a life-threatening illness. |
5 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
Sol Welch come into conflict with a splinter group Sol Welch's own religion which maintains Sol Welch's version is the wrong one. Gain 3 Rivals. |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
37 |
Betrayed by a friend. One of Sol Welch's Contacts or Allies betrays Sol Welch, ending Sol Welch's career. That Contact or Ally becomes a Rival or Enemy. |