Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Stanley Ornery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
29 |
A series of bad deals and decisions force Stanley Ornery into bankruptcy. Stanley Ornery salvages what Stanley Ornery can. |
5 |
29 |
Became a Army (Infantry) with the new title Private. |
5 |
33 |
Stanley Ornery is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |