Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Explorer (Scout). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Sumner Carson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Entered University. |
2 |
24 |
Made lifelong friends. Gain 3 Allies. |
2 |
24 |
Graduated. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
25 |
Find valuable salvage. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Gain Enemy if Sumner Carson don't already have one. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
A new romantic starts. Gain an Ally. |