Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Sydney Egerton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Thief (Rogue). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
22 |
Suffer from a life-threatening illness. |
3 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Sydney Egerton's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Good fortune |
4 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
30 |
Continued as Believer (Missionary/Humanitarian). |
5 |
34 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Sydney Egerton have been following false teachings! |