Crewman Sydney Ray  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 38 M 2 (-2) 11 (1) 6 (0) 8 (0) 7 (0) 6 (0)2B6876
Hunchback, Cold Hearted
 
Skills
Astrogation 0
Athletics 0
Deception 1
Electronics (Computers) 1
Flyer (Airship) 1
Gun Combat (Energy) 1
Investigate 1
Mechanic 0
Pilot 0
Recon 1
Science (Robotic Sciences) 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 02
Agent Corporate Agent Field Agent23
Navy Engineer/Gunner Crewman01
 
Name Type Affinity Enmity Power Influence Species
Kitty Caldwell Contact 2 1 4 1 Sydite (F/30)
Hamilton Arnold Contact 1 1 3 1 Sydite (M/57)
Hamilton Arnold is missing under suspicious circumstances.
Roscoe Cawley Enemy 0 3 0 1 Murrissi (M/39)
Roscoe Cawley was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Scout (Courier).
1 20 Sydney Ray's ship is damaged, and Sydney Ray have to hitch-hike Sydney Ray's way back across the stars to the nearest scout base.
1 20 Gain 2 Contacts. Gain 1 Enemies.
2 22 Continued as Scout (Courier).
2 24 Scarred. Fully recovered. Owe 10,000 for medical bills.
3 24 Became a Agent (Corporate Agent).
3 28 Advanced training in a specialist field.
3 28 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
4 28 Continued as Agent (Corporate Agent).
4 29 Sydney Ray went above and beyond the call of duty.
4 32 Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent.
5 32 Continued as Agent (Corporate Agent).
5 33 Hard times caused by a lack of interstellar trade costs Sydney Ray's job.
6 33 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 36 During a battle, defeat or victory depends on Sydney Ray's actions. Sydney Ray actions lead to an honorabe discharge.
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