Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Sydney Ray's ship is damaged, and Sydney Ray have to hitch-hike Sydney Ray's way back across the stars to the nearest scout base. |
1 |
20 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
29 |
Sydney Ray went above and beyond the call of duty. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
33 |
Hard times caused by a lack of interstellar trade costs Sydney Ray's job. |
6 |
33 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
6 |
36 |
During a battle, defeat or victory depends on Sydney Ray's actions. Sydney Ray actions lead to an honorabe discharge. |