Theo Kirkham  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 38 M 7 (0) 10 (1) 2 (-2) 10 (1) 3 (-1) 7 (0)7A2A37
Prudent, Cooperative, Disorganized
 
Skills
Admin 0
Astrogation 0
Deception 0
Diplomat 1
Electronics (Computers) 1
Gun Combat 0
Mechanic 0
Melee 0
Persuade 1
Pilot 0
Profession (Sports) 0
Science (Social Sciences/Belief) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 01
Drifter Wanderer 01
Drifter Barbarian 01
Believer Mainstream Believer Initiate12
Drifter Scavenger 01
 
Name Type Affinity Enmity Power Influence Species
Elmo Porter Rival 2 2 4 1 Florian (M/50)
Rick Campbell Rival 2 2 0 1 Dynchia, Imperium (M/44)
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Theo Kirkham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 19 Failed to qualify for Law Enforcement (Agent).
2 19 Became a Drifter (Wanderer).
2 22 Scarred. Fully recovered. Owe 5,000 for medical bills.
3 22 Failed to qualify for Worker (Citizen).
3 22 Switched to Drifter (Barbarian).
3 25 Theo Kirkham run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4 25 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 29 Theo Kirkham retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 29 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
5 29 Continued as Believer (Mainstream Believer).
5 33 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 33 Forced to muster out.
6 33 Switched to Drifter (Scavenger).
6 36 Theo Kirkham do not know what happened to Theo Kirkham. There is a gap in Theo Kirkham's memory.
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