Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Contacted by an underground psionic group. |
1 |
24 |
Failed as a colonist. |
1 |
24 |
Tested for psionic powers |
2 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
28 |
Advanced training in a specialist field. |
2 |
28 |
Attempt at commissioned failed. |
2 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
28 |
Continued as Navy (Line/Crew). |
3 |
30 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Offered job by a patron. Now owe him a favor. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Switched to Navy (Engineer/Gunner) with previous rank. |
5 |
38 |
Unknown Winn join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |