Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Urban Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Urban Carr fail to help. Gain an Enemy. |
2 |
24 |
Urban Carr's ship is damaged, and Urban Carr have to hitch-hike Urban Carr's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 2 Contacts. Gain 1 Enemies. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Urban Carr's ship is ambushed by enemy vessels. Urban Carr successfully ran to the jump point. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Psychologically damaged by Urban Carr's time in the scouts. |
5 |
34 |
Continued as Scout (Courier). |
5 |
37 |
When dealing with an alien race, Urban Carr have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
5 |
38 |
Promoted to Scout (Courier) rank 2. |