Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Vernon Steward retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
23 |
Opponents of Vernon Steward's belief system ambush Vernon Steward. |
2 |
23 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
23 |
Failed to qualify for Scientist (Scholar). |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of Vernon Steward's Contacts or Allies betrays Vernon Steward, ending Vernon Steward's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
27 |
Crime pays off. Gain victim as Enemy. |
5 |
29 |
Continued as Rogue (Pirate). |
5 |
31 |
Crime pays off. Gain victim as Enemy. |
5 |
33 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
33 |
Voluntarily left Pirate |
6 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A good deal ensures Vernon Steward is living the high life for a few years. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |