Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Walker Carson rise to a position of power in Walker Carson's colony or corporation. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
A revolution, attack or other unusual event throws Walker Carson's life into chaos, forcing Walker Carson to leave the planet. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
26 |
Walker Carson come into conflict with a splinter group Walker Carson's own religion which maintains Walker Carson's version is the wrong one. Gain 3 Rivals. |
4 |
26 |
Failed to qualify for Free Trader (Merchant). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
28 |
Drafted into Merchant Marine |
5 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Walker Carson's business or ship thrives. |
5 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
34 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |