Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
2 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
3 |
25 |
Failed to qualify for Scientist (Scholar). |
3 |
25 |
Became a Drifter (Scavenger). |
3 |
26 |
Betrayed by a friend. One of Walker Clark's Contacts or Allies betrays Walker Clark, ending Walker Clark's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Entertainer (Performer). |
4 |
28 |
Criticised a questionable political leader on Walker Clark's homeworld, causing his downfall. Gain an Enemy |
4 |
28 |
Public opinion turns on Walker Clark. |
5 |
30 |
Continued as Entertainer (Performer). |
5 |
31 |
Gained a contact. |
6 |
34 |
Continued as Entertainer (Performer). |
6 |
35 |
Refused to criticise a questionable political leader on Walker Clark's homeworld. |
6 |
38 |
Forced to muster out. |