Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Scarred. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Failed to qualify for Field Researcher (Scholar). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Scout (Courier). |
4 |
31 |
Walter Ronald's ship is damaged, and Walter Ronald have to hitch-hike Walter Ronald's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 2 Contacts. Gain 2 Enemies. |
5 |
31 |
Failed to qualify for Thief (Rogue). |
5 |
31 |
Returned to Drifter (Scavenger). |
5 |
35 |
Attacked by enemies that Walter Ronald easily defeat. |
5 |
35 |
Gain Enemy if Walter Ronald don't already have one. |