Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Gained a contact. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Ward Cowen join a gambling circle on board. |
3 |
28 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
28 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Ward Cowen is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
29 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
33 |
Ward Cowen come into conflict with a splinter group Ward Cowen's own religion which maintains Ward Cowen's version is the wrong one. Gain 2 Rivals. |
6 |
33 |
Became a Citizen (Corporate). |
6 |
37 |
Ward Cowen learn something Ward Cowen should not have – a corporate secret, a political scandal – which Ward Cowen can profit from illegally. |
6 |
37 |
Promoted to Citizen (Corporate) rank 1. |