Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Ward Donaldson's trade routes and contacts, forcing Ward Donaldson to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Failed to qualify for Explorer (Scout). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
20 |
Gained a contact. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
3 |
26 |
Drafted into Law Enforcement |
3 |
27 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
A new romantic starts. Gain an Ally. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Accepted a deal with criminal or other figure under investigation. |
6 |
33 |
Became a Citizen (Colonist). |
6 |
34 |
Ward Donaldson learn something Ward Donaldson should not have – a corporate secret, a political scandal – which Ward Donaldson can profit from illegally. |
6 |
37 |
Promoted to Citizen (Colonist) rank 1. |