Ward Wagner  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darmine 38 M 10 (1) 4 (-1) 10 (1) 11 (1) 7 (0) 5 (-1)3 (-1)A4AB75
Altruistic, Fuddy Duddy
 
Skills
Art (Creative) 0
Athletics 0
Clairvoyance 0
Electronics (Sensors) 1
Gun Combat 0
Gunner (Ortillery) 1
Mechanic 1
Melee 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Colonist) 0
Seafarer 0
Telepathy 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class33
Drifter Scavenger 01
Psion Wild Talent 01
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 19 Abuse Ward Wagner's position for profit.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Refuse to abuse Ward Wagner's position for profit.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 29 Vessel participates in a notable military engagement.
3 30 Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class.
4 30 Voluntarily left Engineer/Gunner
4 30 Became a Drifter (Scavenger).
4 32 Encounter a Psionic institute.
4 32 Tested for psionic powers
5 34 Became a Psion (Wild Talent).
5 35 An anti-psi cult or gang attempts to expose or attack Ward Wagner.
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