Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
A mission goes wrong; Warner Askew and several others are captured and mistreated by the enemy. Gain Warner Askew's jailer as an Enemy. |
3 |
24 |
Failed to qualify for Surveyor (Scout). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
27 |
Attacked by enemies that Warner Askew easily defeat. |
3 |
27 |
Gain Enemy if Warner Askew don't already have one. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
30 |
Contact with Government. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Survived a risky adventure but gained nothing. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |