Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Perform an exemplary service for the scouts. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
24 |
When dealing with an alien race, Wayman Wilson have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Wayman Wilson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Wayman Wilson fail to help. Gain an Enemy. |
3 |
27 |
Wayman Wilson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
31 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Encounter a Psionic institute. |
5 |
32 |
Tested for psionic powers |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |