Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Wayne Ferguson do not know what happened to Wayne Ferguson. There is a gap in Wayne Ferguson's memory. |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Switched to Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Wayne Ferguson's Contacts or Allies betrays Wayne Ferguson, ending Wayne Ferguson's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Navy (Flight) with previous rank. |
4 |
32 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
32 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Returned to Navy (Engineer/Gunner). |
5 |
33 |
Wayne Ferguson is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
33 |
Returned to Drifter (Wanderer). |
6 |
34 |
A new romantic starts. Gain an Ally. |