Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Wellington Hicks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
22 |
Wellington Hicks refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wellington Hicks's faith. |
2 |
25 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
3 |
25 |
Continued as Believer (Holy Warrior). |
3 |
29 |
Wellington Hicks come into conflict with a splinter group Wellington Hicks's own religion which maintains Wellington Hicks's version is the wrong one. Gain 2 Rivals. |
4 |
29 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Established a network of contacts. Gain 2 contacts. |
5 |
33 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Wellington Hicks's work ends up coming home with Wellington Hicks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |