Rookie Wellington Hicks  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 38 M 4 (-1) 11 (1) 4 (-1) 11 (1) 11 (1) 9 (1)4B4BB9
Dashing
 
Skills
Art (Creative) 0
Astrogation 0
Diplomat 0
Drive 0
Gun Combat (Energy) 1
Investigate 0
Mechanic 0
Medic 1
Persuade 1
Pilot 0
Profession (Colonist) 0
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Believer Holy Warrior Fighter12
Agent Law Enforcement Rookie02
 
Name Type Affinity Enmity Power Influence Species
Norbert Morrison Rival 1 2 4 2 Darmine (M/40)
Dale Fallow Rival 1 0 3 1 Darmine (M/77)
Ella Fillanes Rival 2 1 1 0 Darmine (M/31)
Relationship altered.
Clementine Carter Contact 2 0 1 2 Darmine (F/26)
Gena Dickman Contact 0 1 1 3 Dynchia (F/31)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Became a Drifter (Scavenger).
1 21 Wellington Hicks run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Believer (Holy Warrior) with the new title Hopeful.
2 22 Wellington Hicks refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wellington Hicks's faith.
2 25 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
3 25 Continued as Believer (Holy Warrior).
3 29 Wellington Hicks come into conflict with a splinter group Wellington Hicks's own religion which maintains Wellington Hicks's version is the wrong one. Gain 2 Rivals.
4 29 Became a Agent (Law Enforcement) with the new title Rookie.
4 33 Established a network of contacts. Gain 2 contacts.
5 33 Continued as Agent (Law Enforcement).
5 37 Wellington Hicks's work ends up coming home with Wellington Hicks, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
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