Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Performer (Entertainer). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Scout (Courier). |
2 |
30 |
Spend several years jumping from world to world in Wilburn McKee's scout ship. |
2 |
31 |
Forced to muster out. |
3 |
31 |
Failed to qualify for Performer (Entertainer). |
3 |
31 |
Became a Drifter (Scavenger). |
3 |
35 |
Wilburn McKee run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |