Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Willie Jemmy is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Go undercover to investigate an enemy. |
2 |
20 |
A revolution, attack or other unusual event throws Willie Jemmy's life into chaos, forcing Willie Jemmy to leave the planet. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
24 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
26 |
Willie Jemmy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
5 |
26 |
Failed to qualify for Army Support (Army). |
5 |
26 |
Submitted to the draft. |
5 |
26 |
Returned to Navy (Engineer/Gunner). |
5 |
29 |
Vessel participates in a diplomatic mission. |
5 |
30 |
Forced to continue current assignment |
5 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
30 |
Continued as Navy (Engineer/Gunner). |
6 |
33 |
Special assignment or duty on board ship. |
7 |
34 |
Continued as Navy (Engineer/Gunner). |
7 |
36 |
Vessel participates in a notable military engagement. |