Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
Willie Terry's ship is damaged, and Willie Terry have to hitch-hike Willie Terry's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 3 Enemies. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Betrayed by a friend. One of Willie Terry's Contacts or Allies betrays Willie Terry, ending Willie Terry's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Flight (Navy). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Vessel participates in a notable military engagement. |
3 |
29 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
32 |
During a battle, defeat or victory depends on Willie Terry's actions. The ship suffers severe damage and Willie Terry is blamed for the disaster. Willie Terry is court - martialled and discharged. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
36 |
Willie Terry do not know what happened to Willie Terry. There is a gap in Willie Terry's memory. |