Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Betrayed by a friend. One of Young Tow's Contacts or Allies betrays Young Tow, ending Young Tow's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Became a Scout (Explorer). |
3 |
28 |
Young Tow's ship is damaged, and Young Tow have to hitch-hike Young Tow's way back across the stars to the nearest scout base. |
3 |
28 |
Gain 2 Contacts. Gain 2 Enemies. |
4 |
28 |
Failed to qualify for Field Researcher (Scholar). |
4 |
28 |
Switched to Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Young Tow do not know what happened to Young Tow. There is a gap in Young Tow's memory. |
6 |
34 |
Became a Citizen (Corporate). |
6 |
35 |
Young Tow learn something Young Tow should not have – a corporate secret, a political scandal – which Young Tow can profit from illegally. |
6 |
38 |
Promoted to Citizen (Corporate) rank 1. |