Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Gained a contact. |
4 |
27 |
Voluntarily left Merchant Marine |
4 |
27 |
Became a Scholar (Field Researcher). |
4 |
31 |
Scarred. Fully recovered. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
A-kesa-se-Abethapa went above and beyond the call of duty. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Voluntarily left Law Enforcement |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of A-kesa-se-Abethapa's Contacts or Allies betrays A-kesa-se-Abethapa, ending A-kesa-se-Abethapa's career. That Contact or Ally becomes a Rival or Enemy. |