Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
A sudden war destroys Abram McDermot's trade routes and contacts, forcing Abram McDermot to flee that region of space. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Agent (Intelligence). |
2 |
23 |
A new romantic starts. Gain an Ally. |
2 |
23 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
23 |
Continued as Agent (Intelligence). |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Good fortune |
4 |
31 |
Promoted to Agent (Intelligence) rank 3. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
33 |
Failed to qualify for Pirate (Rogue). |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
6 |
35 |
Established a network of contacts. Gain 2 contacts. |
6 |
37 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |