Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
22 |
Make a breakthrough in Adelbert Moore's field. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Voluntarily left Scientist |
2 |
22 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
26 |
Become deeply involved in politics on Adelbert Moore's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
2 |
26 |
Promoted to Noble (Dilettante) rank 1. |
3 |
26 |
Voluntarily left Dilettante |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
27 |
Vessel participates in a diplomatic mission. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Vessel participates in a diplomatic mission. |
4 |
34 |
Gain a contact. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Adelbert Moore join a gambling circle on board. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |