Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
A revolution, attack or other unusual event throws Admiral Stanway's life into chaos, forcing Admiral Stanway to leave the planet. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Explorer). |
2 |
23 |
Admiral Stanway have no idea what happened to Admiral Stanway – they found Admiral Stanway's ship drifting on the fringes of friendly space. |
3 |
23 |
Became a Entertainer (Performer). |
3 |
24 |
One of Admiral Stanway's pieces of art is stolen, and the investigation brings Admiral Stanway into the criminal underworld. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
30 |
Admiral Stanway is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
35 |
A series of bad deals and decisions force Admiral Stanway into bankruptcy. Admiral Stanway salvages what Admiral Stanway can. |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
37 |
Spend time with an alien race. Gain a contact. |