Admiral Stanway  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 39 M 8 (0) 6 (0) 7 (0) 3 (-1) 5 (-1) 5 (-1)867355
Fitness fanatic, Leader
 
Skills
Admin 0
Advocate 0
Art (Performing) 0
Broker 0
Carouse 1
Diplomat 0
Electronics 0
Leadership 0
Pilot 0
Profession (Worker) 0
Science (Social Sciences/Linguistics) 1
Stealth 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 01
Scout Explorer 01
Entertainer Performer 02
Drifter Barbarian 11
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
 
Term Age History
1 18 Became a Citizen (Corporate).
1 19 A revolution, attack or other unusual event throws Admiral Stanway's life into chaos, forcing Admiral Stanway to leave the planet.
2 19 Failed to qualify for Law Enforcement (Agent).
2 19 Submitted to the draft.
2 19 Became a Scout (Explorer).
2 23 Admiral Stanway have no idea what happened to Admiral Stanway – they found Admiral Stanway's ship drifting on the fringes of friendly space.
3 23 Became a Entertainer (Performer).
3 24 One of Admiral Stanway's pieces of art is stolen, and the investigation brings Admiral Stanway into the criminal underworld.
4 27 Continued as Entertainer (Performer).
4 30 Admiral Stanway is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5 30 Became a Drifter (Barbarian).
5 34 Offered job by a patron. Now owe him a favor.
5 34 Promoted to Drifter (Barbarian) rank 1.
6 34 Became a Merchant (Merchant Marine) with the new title Crewman.
6 35 A series of bad deals and decisions force Admiral Stanway into bankruptcy. Admiral Stanway salvages what Admiral Stanway can.
7 35 Switched to Drifter (Scavenger).
7 37 Spend time with an alien race. Gain a contact.
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