Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Adrian Walker is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
25 |
Encounter a Psionic institute. |
2 |
25 |
Tested for psionic powers |
3 |
26 |
Became a Psion (Wild Talent). |
3 |
30 |
Contact with Government. |
3 |
30 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
4 |
30 |
Continued as Psion (Wild Talent). |
4 |
33 |
Pick up potentially useful information using Adrian Walker's psychic powers. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
35 |
Psionic strength increases. |