Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
A series of bad deals and decisions force Alex Austin into bankruptcy. Alex Austin salvages what Alex Austin can. |
3 |
23 |
Became a Rogue (Enforcer). |
3 |
27 |
Involved in a feud with a rival criminal organization. |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
27 |
Promoted to Rogue (Enforcer) rank 1. |
4 |
27 |
Continued as Rogue (Enforcer). |
4 |
30 |
A new romantic starts. Gain an Ally. |
4 |
31 |
Promoted to Rogue (Enforcer) rank 2. |
5 |
31 |
Continued as Rogue (Enforcer). |
5 |
33 |
A police detective or rival criminal forces Alex Austin to flee and vows to hunt Alex Austin down. Gain an Enemy. |
6 |
33 |
Became a Entertainer (Artist). |
6 |
36 |
Alex Austin is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |