Alf Brewer  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 39 M 8 (0) 7 (0) 5 (-1) 10 (1) 8 (0) 10 (1)875A8A
Beautiful, Skeptical, Placid
 
Skills
Admin 0
Advocate 1
Athletics 0
Broker 1
Deception 2
Drive 0
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 0
Language 0
Mechanic 0
Persuade 0
Recon 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent13
Merchant Broker 21
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lynn Dabs Contact 1 0 0 0 Cassilldan (M/52)
Marshall Mar Contact 2 1 1 0 Kargol (M/81)
Marshall Mar is particularly unusual, such as an artificial intelligence or very alien being.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 Established a network of contacts. Gain 1 contacts.
2 22 Continued as Agent (Intelligence).
2 25 Alf Brewer went above and beyond the call of duty.
2 26 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
3 26 Continued as Agent (Intelligence).
3 28 Alf Brewer's work ends up coming home with Alf Brewer, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 28 Entered Merchant Academy with the Business curriculum.
4 32 Join a social movement.
4 32 Graduated.
5 32 Became a Merchant (Broker).
5 32 Promoted to Merchant (Broker) rank 1.
5 35 Make an unexpected connection outside Alf Brewer's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Broker) rank 2.
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