Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
When dealing with an alien race, Alf Dickman botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Explorer |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Vessel participates in a diplomatic mission. |
4 |
31 |
Gain a contact. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
During a battle, defeat or victory depends on Alf Dickman's actions. The ship suffers severe damage and Alf Dickman is blamed for the disaster. Alf Dickman is court - martialled and discharged. |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Drafted into Ground Assault |