Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
When dealing with an alien race, Alf Williamson botch an opportunity to gather extra intelligence about them. |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Spend several years jumping from world to world in Alf Williamson's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
29 |
Alf Williamson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Alf Williamson fail to help. Gain an Enemy. |
3 |
29 |
Psychologically damaged by Alf Williamson's time in the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Surveyor) with previous rank. |
4 |
32 |
Alf Williamson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
34 |
Became a Drifter (Wanderer). |
6 |
36 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |