Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Commanding officer takes an interest in Alfonso Freeman's career. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Line/Crew |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
26 |
Alfonso Freeman secretly provide religious rites for a dying leader or noble, although they do not share Alfonso Freeman's faith. Gain an Ally in the family and a Rival who disagrees with Alfonso Freeman's choice. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
30 |
Alfonso Freeman come into conflict with a splinter group Alfonso Freeman's own religion which maintains Alfonso Freeman's version is the wrong one. Gain 3 Rivals. |
4 |
30 |
Failed to qualify for Merchant Academy. |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
33 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
34 |
Betrayed by a friend. One of Alfonso Freeman's Contacts or Allies betrays Alfonso Freeman, ending Alfonso Freeman's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Became a Merchant (Broker). |