Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Alva Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
When dealing with an alien race, Alva Alexander botch an opportunity to gather extra intelligence about them. |
2 |
23 |
Alva Alexander's ship is damaged, and Alva Alexander have to hitch-hike Alva Alexander's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
26 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
26 |
Became a Scholar (Scientist). |
4 |
29 |
Advanced training in a specialist field. |
5 |
30 |
Continued as Scholar (Scientist). |
5 |
32 |
Refuse to join a cheat in some fashion. |
5 |
34 |
Forced to muster out. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
35 |
Alva Alexander run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Failed to qualify for Corporate (Citizen). |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
39 |
Betrayed by a friend. One of Alva Alexander's Contacts or Allies betrays Alva Alexander, ending Alva Alexander's career. That Contact or Ally becomes a Rival or Enemy. |