Craftsman Ambrose Elliott  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 39 M 6 (0) 3 (-1) 4 (-1) 5 (-1) 10 (1) 6 (0)6345A6
Growly
 
Skills
Advocate 1
Animals 0
Athletics 0
Carouse 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee (Grapple) 1
Profession (Sports/Atmosphere Surfing) 1
Science (Space Sciences) 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Citizen Worker Craftsman44
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Became a Drifter (Barbarian).
1 22 Ambrose Elliott do not know what happened to Ambrose Elliott. There is a gap in Ambrose Elliott's memory.
2 22 Became a Citizen (Worker).
2 25 Advanced training in a specialist field.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 29 Hard times caused by a lack of interstellar trade costs Ambrose Elliott Ambrose Elliott's job.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 33 Victim of a crime
4 34 Promoted to Citizen (Worker) rank 3.
5 34 Continued as Citizen (Worker).
5 36 Ambrose Elliott's business expands, Ambrose Elliott's corporation grows, or the colony thrives.
5 38 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
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